HTML5 Canvas实现烟花绽放特效
                (编辑:jimmy 日期: 2025/11/4 浏览:3 次 )
            
            
            本文为大家带来了一款,免费而又安全环保的HTML5 Canvas实现的放烟花特效。
效果如下:
代码如下:
XML/HTML Code复制内容到剪贴板- <!DOCTYPE HTML>
 - <html>
 - <head>
 - <title>Canvas 实现放烟花特效</title>
 - <meta charset="utf-8">
 - <meta http-equiv="X-UA-Compatible" content="IE=edge">
 - <meta name="viewport" content="width=device-width,height=device-height,inital-scale=1.0,maximum-scale=1.0,user-scalable=no">
 - <style type="text/css">
 - html,body{height:100%;margin:0;padding:0}
 - ul,li{text-indent:0;text-decoration:none;margin:0;padding:0}
 - img{border:0}
 - body{background-color:#000;color:#999;font:100%/18px helvetica, arial, sans-serif}
 - canvas{cursor:crosshair;display:block;left:0;position:absolute;top:0;z-index:20}
 - #header img{width:100%; height:20%;}
 - #bg img{width:100%; height:80%;}
 - #header,#bg{position:fixed;left:0;right:0;z-index:10}
 - #header{top:0}
 - #bg{position:fixed;z-index:1;bottom:0}
 - audio{position:fixed;display:none;bottom:0;left:0;right:0;width:100%;z-index:5}
 - </style>
 - </head>
 - <body>
 - <div id="bg">
 - <img id="bgimg" src="http://img.ivsky.com/img/tupian/pre/201508/02/yuzhou_xingkong_yu_yueliang-006.jpg">
 - </div>
 - <script src="http://cdn.bootcss.com/jquery/2.2.0/jquery.min.js"></script>
 - <script>
 - $(function(){
 - var Fireworks = function(){
 - var self = this;
 - // 产生烟花随机数
 - var rand = function(rMi, rMa){
 - //按位取反运算符
 - return ~~((Math.random()*(rMa-rMi+1))+rMi);
 - },hitTest = function(x1, y1, w1, h1, x2, y2, w2, h2){
 - return !(x1 + w1 < x2 || x2 + w2 < x1 || y1 + h1 < y2 || y2 + h2 < y1);
 - };
 - //请求动画帧
 - window.requestAnimFrame=function(){
 - return window.requestAnimationFrame
 - ||window.webkitRequestAnimationFrame
 - ||window.mozRequestAnimationFrame
 - ||window.oRequestAnimationFrame
 - ||window.msRequestAnimationFrame
 - ||function(callback){
 - window.setTimeout(callback,1000/60);
 - }
 - }();
 - self.init = function(){
 - self.canvas = document.createElement('canvas');
 - //canvas 全屏
 - selfself.canvas.width = self.cw = $(window).innerWidth();
 - selfself.canvas.height = self.ch = $(window).innerHeight();
 - self.particles = [];
 - self.partCount = 150;
 - self.fireworks = [];
 - selfself.mx = self.cw/2;
 - selfself.my = self.ch/2;
 - self.currentHue = 30;
 - self.partSpeed = 5;
 - self.partSpeedVariance = 10;
 - self.partWind = 50;
 - self.partFriction = 5;
 - self.partGravity = 1;
 - self.hueMin = 0;
 - self.hueMax = 360;
 - self.fworkSpeed = 4;
 - self.fworkAccel = 10;
 - self.hueVariance = 30;
 - self.flickerDensity = 25;
 - self.showShockwave = true;
 - self.showTarget = false;
 - self.clearAlpha = 25;
 - $(document.body).append(self.canvas);
 - selfself.ctx = self.canvas.getContext('2d');
 - self.ctx.lineCap = 'round';
 - self.ctx.lineJoin = 'round';
 - self.lineWidth = 1;
 - self.bindEvents();
 - self.canvasLoop();
 - self.canvas.onselectstart = function() {
 - return false;
 - };
 - };
 - // 创建粒子
 - self.createParticles = function(x,y, hue){
 - var countdown = self.partCount;
 - while(countdown--){
 - var newParticle = {
 - x: x,
 - y: y,
 - coordLast: [
 - {x: x, y: y},
 - {x: x, y: y},
 - {x: x, y: y}
 - ],
 - angle: rand(0, 360),
 - speed: rand(((self.partSpeed - self.partSpeedVariance) <= 0) ? 1 : self.partSpeed - self.partSpeedVariance, (self.partSpeed + self.partSpeedVariance)),
 - friction: 1 - self.partFriction/100,
 - gravity: self.partGravity/2,
 - hue: rand(hue-self.hueVariance, hue+self.hueVariance),
 - brightness: rand(50, 80),
 - alpha: rand(40,100)/100,
 - decay: rand(10, 50)/1000,
 - wind: (rand(0, self.partWind) - (self.partWind/2))/25,
 - lineWidth: self.lineWidth
 - };
 - self.particles.push(newParticle);
 - }
 - };
 - // 更新粒子
 - self.updateParticles = function(){
 - var i = self.particles.length;
 - while(i--){
 - var p = self.particles[i];
 - var radians = p.angle * Math.PI / 180;
 - var vx = Math.cos(radians) * p.speed;
 - var vy = Math.sin(radians) * p.speed;
 - p.speed *= p.friction;
 - p.coordLast[2].x = p.coordLast[1].x;
 - p.coordLast[2].y = p.coordLast[1].y;
 - p.coordLast[1].x = p.coordLast[0].x;
 - p.coordLast[1].y = p.coordLast[0].y;
 - p.coordLast[0].x = p.x;
 - p.coordLast[0].y = p.y;
 - p.x += vx;
 - p.y += vy;
 - p.y += p.gravity;
 - p.angle += p.wind;
 - p.alpha -= p.decay;
 - if(!hitTest(0,0,self.cw,self.ch,p.x-p.radius, p.y-p.radius, p.radius*2, p.radius*2) || p.alpha < .05){
 - self.particles.splice(i, 1);
 - }
 - };
 - };
 - // 绘制粒子
 - self.drawParticles = function(){
 - var i = self.particles.length;
 - while(i--){
 - var p = self.particles[i];
 - var coordRand = (rand(1,3)-1);
 - self.ctx.beginPath();
 - self.ctx.moveTo(Math.round(p.coordLast[coordRand].x), Math.round(p.coordLast[coordRand].y));
 - self.ctx.lineTo(Math.round(p.x), Math.round(p.y));
 - self.ctx.closePath();
 - self.ctx.strokeStyle = 'hsla('+p.hue+', 100%, '+p.brightness+'%, '+p.alpha+')';
 - self.ctx.stroke();
 - if(self.flickerDensity > 0){
 - var inverseDensity = 50 - self.flickerDensity;
 - if(rand(0, inverseDensity) === inverseDensity){
 - self.ctx.beginPath();
 - self.ctx.arc(Math.round(p.x), Math.round(p.y), rand(p.lineWidth,p.lineWidth+3)/2, 0, Math.PI*2, false)
 - self.ctx.closePath();
 - var randrandAlpha = rand(50,100)/100;
 - self.ctx.fillStyle = 'hsla('+p.hue+', 100%, '+p.brightness+'%, '+randAlpha+')';
 - self.ctx.fill();
 - }
 - }
 - };
 - };
 - // 创建烟花
 - self.createFireworks = function(startX, startY, targetX, targetY){
 - var newFirework = {
 - x: startX,
 - y: startY,
 - startX: startX,
 - startY: startY,
 - hitX: false,
 - hitY: false,
 - coordLast: [
 - {x: startX, y: startY},
 - {x: startX, y: startY},
 - {x: startX, y: startY}
 - ],
 - targetX: targetX,
 - targetY: targetY,
 - speed: self.fworkSpeed,
 - angle: Math.atan2(targetY - startY, targetX - startX),
 - shockwaveAngle: Math.atan2(targetY - startY, targetX - startX)+(90*(Math.PI/180)),
 - acceleration: self.fworkAccel/100,
 - hue: self.currentHue,
 - brightness: rand(50, 80),
 - alpha: rand(50,100)/100,
 - lineWidth: self.lineWidth
 - };
 - self.fireworks.push(newFirework);
 - };
 - // 更新烟花
 - self.updateFireworks = function(){
 - var i = self.fireworks.length;
 - while(i--){
 - var f = self.fireworks[i];
 - self.ctx.lineWidth = f.lineWidth;
 - vx = Math.cos(f.angle) * f.speed,
 - vy = Math.sin(f.angle) * f.speed;
 - f.speed *= 1 + f.acceleration;
 - f.coordLast[2].x = f.coordLast[1].x;
 - f.coordLast[2].y = f.coordLast[1].y;
 - f.coordLast[1].x = f.coordLast[0].x;
 - f.coordLast[1].y = f.coordLast[0].y;
 - f.coordLast[0].x = f.x;
 - f.coordLast[0].y = f.y;
 - if(f.startX >= f.targetX){
 - if(f.x + vx <= f.targetX){
 - ff.x = f.targetX;
 - f.hitX = true;
 - } else {
 - f.x += vx;
 - }
 - } else {
 - if(f.x + vx >= f.targetX){
 - ff.x = f.targetX;
 - f.hitX = true;
 - } else {
 - f.x += vx;
 - }
 - }
 - if(f.startY >= f.targetY){
 - if(f.y + vy <= f.targetY){
 - ff.y = f.targetY;
 - f.hitY = true;
 - } else {
 - f.y += vy;
 - }
 - } else {
 - if(f.y + vy >= f.targetY){
 - ff.y = f.targetY;
 - f.hitY = true;
 - } else {
 - f.y += vy;
 - }
 - }
 - if(f.hitX && f.hitY){
 - self.createParticles(f.targetX, f.targetY, f.hue);
 - self.fireworks.splice(i, 1);
 - }
 - };
 - };
 - // 绘制烟花
 - self.drawFireworks = function(){
 - var i = self.fireworks.length;
 - self.ctx.globalCompositeOperation = 'lighter';
 - while(i--){
 - var f = self.fireworks[i];
 - self.ctx.lineWidth = f.lineWidth;
 - var coordRand = (rand(1,3)-1);
 - self.ctx.beginPath();
 - self.ctx.moveTo(Math.round(f.coordLast[coordRand].x), Math.round(f.coordLast[coordRand].y));
 - self.ctx.lineTo(Math.round(f.x), Math.round(f.y));
 - self.ctx.closePath();
 - self.ctx.strokeStyle = 'hsla('+f.hue+', 100%, '+f.brightness+'%, '+f.alpha+')';
 - self.ctx.stroke();
 - if(self.showTarget){
 - self.ctx.save();
 - self.ctx.beginPath();
 - self.ctx.arc(Math.round(f.targetX), Math.round(f.targetY), rand(1,8), 0, Math.PI*2, false)
 - self.ctx.closePath();
 - self.ctx.lineWidth = 1;
 - self.ctx.stroke();
 - self.ctx.restore();
 - }
 - if(self.showShockwave){
 - self.ctx.save();
 - self.ctx.translate(Math.round(f.x), Math.round(f.y));
 - self.ctx.rotate(f.shockwaveAngle);
 - self.ctx.beginPath();
 - self.ctx.arc(0, 0, 1*(f.speed/5), 0, Math.PI, true);
 - self.ctx.strokeStyle = 'hsla('+f.hue+', 100%, '+f.brightness+'%, '+rand(25, 60)/100+')';
 - self.ctx.lineWidth = f.lineWidth;
 - self.ctx.stroke();
 - self.ctx.restore();
 - }
 - };
 - };
 - // 绑定事件
 - self.bindEvents = function(){
 - $(window).on('resize', function(){
 - clearTimeout(self.timeout);
 - self.timeout = setTimeout(function() {
 - selfself.canvas.width = self.cw = $(window).innerWidth();
 - selfself.canvas.height = self.ch = $(window).innerHeight();
 - self.ctx.lineCap = 'round';
 - self.ctx.lineJoin = 'round';
 - }, 100);
 - });
 - $(self.canvas).on('mousedown', function(e){
 - self.mx = e.pageX - self.canvas.offsetLeft;
 - self.my = e.pageY - self.canvas.offsetTop;
 - self.currentHue = rand(self.hueMin, self.hueMax);
 - self.createFireworks(self.cw/2, self.ch, self.mx, self.my);
 - $(self.canvas).on('mousemove.fireworks', function(e){
 - self.mx = e.pageX - self.canvas.offsetLeft;
 - self.my = e.pageY - self.canvas.offsetTop;
 - self.currentHue = rand(self.hueMin, self.hueMax);
 - self.createFireworks(self.cw/2, self.ch, self.mx, self.my);
 - });
 - });
 - $(self.canvas).on('mouseup', function(e){
 - $(self.canvas).off('mousemove.fireworks');
 - });
 - };
 - self.clear = function(){
 - self.particles = [];
 - self.fireworks = [];
 - self.ctx.clearRect(0, 0, self.cw, self.ch);
 - };
 - self.canvasLoop = function(){
 - requestAnimFrame(self.canvasLoop, self.canvas);
 - self.ctx.globalCompositeOperation = 'destination-out';
 - self.ctx.fillStyle = 'rgba(0,0,0,'+self.clearAlpha/100+')';
 - self.ctx.fillRect(0,0,self.cw,self.ch);
 - self.updateFireworks();
 - self.updateParticles();
 - self.drawFireworks();
 - self.drawParticles();
 - };
 - self.init();
 - }
 - var fworks = new Fireworks();
 - $('#info-toggle').on('click', function(e){
 - $('#info-inner').stop(false, true).slideToggle(100);
 - e.preventDefault();
 - });
 - });
 - </script>
 - <canvas width="1400" height="449"></canvas>
 - </body>
 - </html>
 
是不是被HTML5强大的效果惊呆了,一饱眼福了吧。
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